![]() ![]() Still, that'll draw attention to the state of the Infested in general, and we may see a tile-set update for the Derelict with a couple of system changes for accessing it, just like we got with the Void, follow that with a boss update on Lephantis or on Phorid, a few variant skins on the Infested basic units, and so on and so forth. I would guess that there'll be a couple of new enemies with the coming Nightwave, but we also got that in the Mesa release with Patient Zero, so that's not too impressive. There's been a year of updates for the Grineer (it started with a tile-set update for the shipyards, then the underwater labs with a new boss, then the Kuva Fortress with all the new enemy types, then the Cetus update with open-world enemy types and even Ghouls), a year of updates for the Corpus (basic tile set update for the ice planet with a couple of new enemy types like the Rattels, Fortuna update with open world enemies, and a full-blown tile set overhaul with a new game mode and new enemy types and even a new boss out there too), and now it's likely that there's going to be a few updates for the Infested as well. Whether that's your own resources or forming a squad to cut that cost by having somebody else do it.Īpparently somebody still has to pay the resource to get the resource.Īs I said, it's likely that this is being looked at. Everything else is done by regular short-run farming, whether that's the Corrupted Mods or the boss runs to grab Nekros.Īpparently, the shot at Corrupted Mods, a desirable resource that you can trade to newer players, plus those rewards are apparently still worth spending a resource on. ![]() The only reason for long runs in the Derelict now are the resources. Sadly, this has not been the case with the Derelict. DE switched out Void Keys for Relics, and made Relics accessible from wherever there were Fissure missions, this not only freed up the market a little, it meant that every Prime Access was started at a 'zero point' and the time taken to first farm the Relics, and then farm the Parts produced a better balance of gameplay for all players, fairer across the board. So, when DE finally addressed the fact that players were getting far too elitist and exclusive, with long-run Survival/Defense/Interception players dominating the Trading for parts, and also with the ability to stock-pile keys ahead of a Prime Access (meaning that the players who farmed the most could immediately access that content and often got their Primes within hours of the Access release.) they decided to change that up. Since you didn't need as many Corrupted Mods as you did Prime parts, but you wanted them even more than Prime parts, it was deemed fair to have the cost be a Void key on top of some other resources. The Void was the only place to get Prime parts, and the Derelict was the only place to get Corrupted Mods. You got Void keys from missions, you made Derelict keys from Void keys.Īnd that was because, at the time, the rewards that each dropped were supposedly above what the rest of the game dropped. Access to the Void, access to the Derelict, both cost one key to access, no matter who spent that key, and it was implemented to ensure that players either used their own resources or formed squads for that endgame content (which cut the cost to a quarter overall). See, the game's previous Endgame was all run on Keys. I think this one's going to be looked at eventually.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |